Whatever the issue may be there, we now have our NET File and can move on to actually connecting to Capcom Direct. Maybe the game is looking for something Windows specific? Maybe the DreamPi isn't emulating something properly? Ion also had issues with it not working over his PortMaster setup so it would seemingly be the former. When using a DreamPi setup we could not get it to connect to our server emulator, however when using an old Windows XP machine with Internet Connection Sharing and a dial-in interface setup it connected and was able the create the NET File without any issues. When filling out the information and attempting to connect to the server to register it instead of the dreamcast dialing your ISP it will instead specifically dial the number "186005363011102". All of the game that use this service have a singled shared configuration file (referred to as the "NET File", saved as "CAP_NET_.NET") that stores a nickname, a user ID, ZIP code, a phone number (more on this later), and your limit as to how much you're willing to spend per month on the service (it cost 13yen/minute while you were in a match). This is the name that Capcom gave to their service that was used across 15 games. Here's what we've discovered and how you can potentially help. After not touching it for months we figured it would probably be best to post the work we've done to the wider community, both for the sake of documentation and as a call for assistance in solving this roadblock. However, we ran into a roadblock that seemingly can only be solved with creating new hardware to work alongside DreamPi setups. Dude2207 wrote:Hello there! I'm dude22072, and back in November along with my friend Ioncannon we reverse engineered the Capcom fighting games that used the KDDI service.
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